Microsoft has confirmed that it has no plans to Deliver the Xbox Live SDK, which adds Xbox-centric Attributes like Accomplishments and gamerscore into the Nintendo Switch.
This was disclosed through a GDC 2019 keynote by the company that focussed on bringing the Xbox Live SDK to Android and iOS. Though it’s going to however, support select Nintendo Switch titles in receiving Xbox Live accomplishments very similar to how Minecraft has them on Nintendo’s hybrid .
“Microsoft: no plans for an Xbox Live SDK for Change at this time, but expect more matches like Cuphead to come to Switch with Live enabled over there next year,” tweeted that an attendee in Microsoft’s event (through Nintendo Everything).
Last week, Microsoft declared what is being described as the Microsoft Game Stack, allowing programmers to use all its services and tools for sport development. These include Azure and PlayFab, which let developers build cloud-connected games.
This will not be the first time Xbox Live would locate itself Android and iOS games nevertheless, certain attributes like accomplishments for example, can be found in Microsoft-published names like Minecraft and Wordament.
Though Microsoft cloud gaming manager Kareem Chodhry hinted at a possible statement for the latter in the future.
“Our purpose is to actually combine the 2 billion gamers of the world and we are big fans of our Xbox Live community, but we don’t have any specific statements as it relates to Shift today,” he said in dialog with The Verge.
“If you have watched us for the past few decades, we’ve taken a very inclusive approach,” said Choudhry. “Phil [Spencer] has been very proactive on topics such as crossplay, cross-progression, and joining gamer networks, and we’re willing to associate with the business as much as we possibly can.”